package images;


public class GameEngine extends Thread {
	private Actor[] characters;
	private GameControl window;
	public GameEngine(GameControl gc) {
		window = gc;
	}
	public void run() {
		
	}
	public void push(Actor a, int xPush, int yPush, byte force) {
		int xPos = a.getX();
		int yPos = a.getY();
		
			
		
		
	}
}
